|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Cpt Branko
Surge.
|
Posted - 2008.11.12 03:37:00 -
[1]
Enjoy the nano nerf, Caldari pigs.
Turret tracking got nerfed by 400% in webrange.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Cpt Branko
Surge.
|
Posted - 2008.11.12 04:07:00 -
[2]
Originally by: Soporo
CCP needs to require armor tanking gun ships to lose another low slot in order to do proper damage to the same size ship class, just like shield tankers have to do now.
We lost 3 midslots if we want to get somewhere near old tracking values. Caldari whiners are better off.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Cpt Branko
Surge.
|
Posted - 2008.11.12 11:38:00 -
[3]
Originally by: Orion GUardian Yeah you lost webbing but the others lost speed hu?
Hu. Webs got nerfed by 400%.
Did you see speeds nerfed by 400%, now?
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Cpt Branko
Surge.
|
Posted - 2008.11.12 11:39:00 -
[4]
Originally by: Malcanis
And if he's coming at you with an AB, you can kite him with laughable ease in your MWD-fitted missileboat.
No, you need to always fit AB. Rendering someone unable to hit while you're chewing his slow AB ass is, like, cheating.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Cpt Branko
Surge.
|
Posted - 2008.11.13 01:24:00 -
[5]
Edited by: Cpt Branko on 13/11/2008 01:26:58
Originally by: Yakia TovilToba My personal oppinion is that the guy who is responsible for the missile nerf must have been a new dev, a guy recruited from the community that was playing gallente and hated caldaris and their missiles. In this nerf he simply enforced his aversion against missiles, without having the look on the overall situation and without actually caring about the wellbeing of the game.
It is precisely Gallente which aside from their droneboats (and non-blaster fit naturally, ACs/lasers/nos/neut are all much better options) are completely useless post patch.
The worst hit ships are really medium blasters. I found it incredibly trivial to kill med blaster ships on SISI in preety much anything at all, and the only way they had any hope were ECM drones. Huge web nerf + MWD nerf in short range via scrams + huge 400% web nerf completely kills med blaster platforms.
I would make a similar argument about smalls vs same size ships tbh.
All med turrets lost the ability to hit interceptors completely. Medium drones got nerfed vs smaller targets. Ships relying on keeping a target in a very short optimal have been seriously nerfed.
On the other hand, it is not possible anymore to completely mitigate missile DPS via speed.
The reason for the missile nerf, ofc, is because missiles were pwning everything on SISI, while guns were totally absurd crap. Now guns are crap and missiles are crap too (except v same size + targets).
I hate this patch. But pretending that it nerfed missiles specifically is absurd.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Cpt Branko
Surge.
|
Posted - 2008.11.13 02:04:00 -
[6]
Edited by: Cpt Branko on 13/11/2008 02:04:59 Edited by: Cpt Branko on 13/11/2008 02:04:19
Originally by: Aryen Striker I think the missiles need to be looked at .......
I don't use them and I don't do missions but just had a battle with a Raven and it wasn't a fair fight .....
Raven firing at a Devoter =
He was killed and I still had 81% shields (and I armor tank)
01:09:18 Combat Wrath Cruise Missile belonging to ****** hits you, doing 12.6 damage.
I want a good fight not point and click.
Outcome would be 100% the same if you fought a blaster mega or any non-neuting in webrange BS really. At best they could compete which one would damage more of your shields, and I'm betting its the Raven.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Cpt Branko
Surge.
|
Posted - 2008.11.21 14:45:00 -
[7]
Edited by: Cpt Branko on 21/11/2008 14:45:01
Originally by: Mjolnor
They implemented all the penalties that other weapon systems have, but forgot to buff the base damage of missiles to the level of the other systems as well.
Missile DPS is perfectly balanced with turret DPS when ranges are considered. Turrets are themselves balanced on range v DPS largely.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |
|
|
|